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- TREK 2.5 Enhancements and Differences
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- TREK has been in a constant state of change since the
- initial public domain release of TREK 2.3. Many changes and
- enhancements have been made, many in part based on player feed-back.
- In the next few paragraphs, I will attempt to bring you up to date.
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- 1. Number of active ships - Each player now can only control four
- ships at once. Eight ships are very difficult to control and
- easier to be picked off by the enemy ships.
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- 2. Torpedo and phaser hits on base - In version 2.5, torpedoes and
- phasers will only drain energy from the base, not the ships that
- are docked at the base. This made very short games possible in
- version 2.3 if your opponent left many ships at his base! Each
- torpedo or phaser hit on the enemy base drains 5000 energy units
- from the base.
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- 3. Disabling of weapons - Weapons are now disabled if ship intersects
- space hum, black holes, enemy ships, enemy base, and sufficient
- damage by enemy weapons. This prevents an enemy ship from sitting
- directly on your base and quickly draining all base energy.
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- 4. Addition of handicap levels - To make the game fairer for players
- with mismatched skill levels, there are now four levels of play.
- The first level is Beginner, starting with 12 ships and more
- base energy. Ships are put into play with 7500 energy units and
- more inviso. Inviso lasts twice as long and hits are one-half
- as much as higher levels. The second level, Novice, starts with
- 10 ships and more inviso. The third level, Normal, starts with
- 8 ships and the highest level, Expert, gets only 6 ships.
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- 5. Phasers - There have been several significant changes in phasers.
- First, phasers will now drain from all ships in it's path. It is
- necessary now to avoid hitting your own ships! The amount of
- energy is now exponential based on the distance and time since
- firing. Aft phasers are about 50% more powerful.
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- 6. Torpedoes - Enemy torpedoes still display red and react as
- they did in version 2.3. Your torpedoes will not seek your
- ships but if one hits another of your ships directly it will
- explode and damage your ship as if it was an enemy ship. You
- now have to avoid all torpedoes. Friendly torpedoes now display
- yellow. It is possible to dodge one of your torpedoes by moving
- to one side.
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- 7. Ship movement - All ships now move about 75% as fast each frame
- than they did in version 2.3. This makes the universe appear
- slightly larger, since it takes more time to travel across it.
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- 8. Warping - Each time you hit the warp command 10 warp times are
- added to the warp meter just as in version 2.3. Now each frame
- decrements 1 count and subtracts 100 units of energy instead of
- 50 units. Therefore, each time you hit the "W" key, you will
- be draining 1000 units of energy over a period of time. Warp
- does not work now once your total energy drops below 2000 units.
- If you are docked and hit "W", your ship will leave your base at
- Warp 2.
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- 9. Orbits of planets - All planets in a star system now circle the
- star properly. In version 2.3 the planets sometimes intersected
- the star.
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- 10. Multiple versions - There are now two separate versions of TREK.
- The registered version named TR25.EXE is NOT public domain and
- may not be distributed in any manner. It is serialized to one
- individual and may only be used by that individual. The public
- domain version is named PDTREK25.EXE and may be freely copied in
- its original form. If you desire to upload this program to a
- bulletin board, please send it in it's original PDTREK25.EXE form.
- In several cases, version 2.3 was ARCed and corrupted in the
- process. In one case it worked well enough for several people
- to call me for support for a "bad" program. Neither program
- will work if it is renamed or modified and the registered
- version will only work in drive A:.
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- 11. Planets - Fillup time at most planets is faster. Energy planets
- now fill ship with 15,000 units. Experimental planets (X) now
- randomly add another ship at your base. There is now only one Faery
- Queen (Q) star per game. About 25% of the time after it is used, it
- will move. All other planets are fixed.
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- 12. Equalizer - A new computer controlled ship has been added.
- This ship displays like a green rogue ship and can only be seen if
- your ship has less than 3000 units of energy (and if you believe
- in it!) It will seek ships that are in trouble (less than 3000
- units of energy or massive damage) and bestow 50,000 units of
- energy, 20 torpedoes, mine sweep, and repair all damage. This
- makes it like a floating Q star.
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- 13. Timed game - A new type of game is configurable. TREK 2.3 only
- supported the long game. Version 2.5 adds the timed game. The time
- limit is 30 minutes and the winner is the player with the most
- energy accumulated within the time period. You will probably have
- to use a different strategy in the timed game. If both ends of
- a two-player game pick different types of the game, the default
- will be the standard long (fight-to-the-death) game.
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- 14. Message window - It is now possible to send messages while in
- the game mode. The tab key is used to enter message mode and the
- return key is used to send the message. While in message mode
- normal ASCII keys lose their normal functions. If you desire
- to temporarily exit message window mode, hit the tab key again.
- Your message will be saved but not sent until you re-enter the
- message window mode and hit the return key.
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- 15. Terminal mode - A split screen is now built into the terminal
- mode function. Before the game starts, you can "talk" terminal-to-
- terminal. Your keys appear on the bottom of the screen as you
- type and your opponent's keys appear on the top. In version
- 2.3, you could not display what you were typing.
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- I could probably continue listing changes for a few more
- hours, but I will leave some things for you to discover on your
- own. Again, encourage your friends to register. I am only asking
- for $10.00 for a registered copy of the latest version. This
- is not my livelyhood, but I did expect to receive more than
- $100 for more than 1500 hours of work! Version 2.5 is now history
- and I have already started adding enhancements for Version 2.6.
- The response that I receive over the next few months will determine
- whether I continue to place it in public domain.
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- To all of you that took the time to write a letter, you have my
- sincerest thanks. I now receive about 1 letter every two weeks
- and each one that I receive makes it all seem worthwhile!
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- Thank you again,
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- Carl
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